GAMEPLAY:-
Gameplay in Lego Star Wars is geared towards family play, and does not feature a game-over scenario. Given a specific set of characters in each scenario, based on a scene from each of the movies, up to two players can control them, using their different abilities. By walking up to another friendly character, the player can switch control over to that character; this interaction is necessary in order to use another character's abilities to complete certain puzzles. Lego Studs, small coin-like collectibles which serve as the game's currency, can be collected by finding them, smashing or using the force on certain objects, or defeating enemies. Studs increase in value based on color, silver is the least valuable at only 10 points, going up to gold, valued at 100 points, blue at 1000, and the rarest, purple worth 10,000. Players also have a health meter consisting of four hearts that gets depleted if they get injured or shot at. When they lose all their hearts, their character is broken apart and they lose studs (as opposed to lives). These studs can be spent on unlocking new characters for Free Play mode, hints for playing the game, and cheats. Certain segments of the game feature players controlling spaceships flying on a flat plane. There are also several minikit canisters hidden throughout each level that, when collected, combine to form a vehicle.When the player first starts the game, they must first complete Chapter I of The Phantom Menace ("Negotiations"). However, once that Chapter is completed, the player may choose to play any unlocked levels from the other two movies in their desired order.
Completing all the game's levels with full stud bars will unlock an additional chapter based on the opening scene of A New Hope, which features a 'prototype' Darth Vader, who uses Anakin's fighting style, and a Stormtrooper whose movements are identical to the Clone Troopers (both of these are remodeled in the next game).
The background music is the same music used in the Star Wars movies, but as the game was released before Episode III's soundtrack, music from the original trilogy (1977, 1980 and 1983) was used for that movie's levels. For instance, the alternate soundtrack for the "Binary Sunset" was used in the second Chapter of Episode III, while "The Battle of Endor I" was used in Chapter VI, "Princess Leia's Theme" for chapter V and "The Battle of Yavin" was used in Chapters 1 and 3. In The Complete Saga, the tracks that played during gameplay of that episode were replaced with ones from Episode III, although the original trilogy music remained in that episode's cutscenes.
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